Hi everyone,
I am attempting to use ARKit Face Actor (iPhone) to animate a simple CC4 character in Unity3D.
The character’s head rotates on its base and the blend shapes from the iPhone can be seen updating in realtime. However, the skinned mesh is not affected by this.
I have tried multiple setups, export options, etc, and to no avail.
Funny enough this seemed to work once a few weeks ago on my first attempt but the jaw wouldn’t open.
Now nothing works at all
Please, if anyone can help, I would really appreciate it.
Thanks,
Lisa Wong