Can CC5 export only selected custom facial morph targets to Unreal Engine?

Hi,

I’m using Character Creator 5 and Unreal Engine 5.

My goal is very simple: I want to create a few custom facial expressions in CC5 using the Facial Profile Editor, then export only those custom expressions as morph targets to Unreal.

For example:

  • AAATest
  • Smile_Custom
  • Angry_Custom

I do not need lip sync, visemes, facial animation, Live Link, wrinkle controls, or the full CC5 HD facial profile in my game.

However, when I export the character from CC5 to Unreal with morph targets enabled, Unreal imports many default morph targets such as:

  • V_Open
  • V_Explosive
  • V_Dental_Lip
  • V_Tongue_*
  • C_* corrective morphs
  • CTRL_expressions_*

My custom morph target does import and works, but I only need the custom morphs. The default facial profile morphs greatly increase the amount of data, and most of them are unnecessary for my project.

So my questions are:

  1. Is there an official way in CC5 to export only selected/custom facial morph targets?
  2. Can I exclude visemes, corrective morphs, and CTRL expression morphs during FBX export?
  3. If this is not possible, what is the recommended workflow for a game character that only needs a few custom facial expression morphs?
  4. Is the intended workflow to export the full facial profile and then manually delete unused morph targets in Unreal?

Current workflow:

  • CC5 Facial Profile Editor
  • Custom expression slider created successfully
  • FBX Export preset: Unreal UE5 Skeleton
  • FBX Options: Mesh
  • Unreal Import: Import Morph Targets ON

The custom morph appears in Unreal’s Morph Target Previewer, but many additional CC facial morphs are also imported.

I would appreciate any clarification on the recommended workflow.
Thanks!

Hi evilbition,
Currently, we do not support the option to export only custom morphs.

Best regards,