Hey folks
I’m experimenting with custom hair and accidentally discovered something
I’d like to implement on purpose:
I want the hair ties that hold the braids together to be removable,
so the character can wear her hair loose in certain scenes.
Currently, the braids and the ties are part of the same mesh, using two different materials.
Depending on how I paint the weight map, either the ties stay in place or fall off unnaturally during animation.
So I figured I might need to combine them into a single mesh with one material, and then create a second version of the hair without the ties for the open-hair look.
But here’s my actual question:
Is it possible to have the braids and hair ties as separate meshes/assets,
and still make the ties behave as if they are clamping the braids – even during animation?
If so, how should the weight painting for the ties be set up
so they follow the braids properly, without lagging behind or falling out of sync?
Any ideas or best practices are greatly appreciated!