Hi,
I’m exporting a character as fbx for Unity.
When I move the blendshape slider for these two blendshapes on eyelashes meshes in Unity:
the meshes are not deformed.
These blendshapes do work indeed on the body mesh, but have no effect on the eyelash meshes.
So i find myself with a character’s lid blinking, while their eyelashes stay in the default open position.
What am i missing?
Thanks in advance
Do you know which HD eyelashes are doing this?
Sometimes with facial hair meshes, reapplying the hair type (via “Create Hair, Brows, Beard, Lashes” in the Modify panel), can fix the blend shapes.
Thank you very much for your quick answer.
In the meantime, I tried the same export/import procedure with a fresh install of CC5 on my personal machine at home, and the eyelash blendshapes were working as expected.
Back to work, I restarted my computer, did a fresh export/import, and everything is okay as well.
I’ve still got the .fbx of my first export, and the blendshapes of the “Lash_Up_Wavy” mesh definititely have no effect.
Is it possible that this is a limitation of the trial version (nullifying blendshapes for meshes other than CC_Base_Body), and that on the first export after purchasing CC5, without restarting my machine, that limitation was still enforced for some reason?
Anyway, everything is alright now,
Thanks again!