Blender Live Link problem

Here is a natural, grammatically correct English translation of your message. I have structured it so that it clearly conveys your technical issue to developers or community forums (like Reallusion or Blender communities).

Translation

"Unfortunately, I’m unable to work properly with Live Link in Blender. How can I ensure that Blender recognizes the correct XYZ coordinates? Every animation always defaults to (0,0,0), which prevents me from attaching Blender objects—like particle systems—to iClone avatars without using cumbersome workarounds, such as sending a prop back and forth. I must be making a fundamental mistake in the settings, and I would be very grateful for any help.

The Armature Object defaults to (0,0,0) yes. But it’s the Bones that animate.

If you need to attach anything to a character you should attach it to the respective bone.

e.g. if you want to fire particles from a characters hand, you should parent the particle system to the relevant hand bone.

Or attach it with contraints.

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Shift+Right Click is what you’re looking for I think. Set’s the cursor to the surface point of whatever you clicked on.