I’m trying to create a Nosferatu-like character using CC4, and I’m trying to bake an expression into his face as the teeth are intended to be visible past the lips. However, I can’t seem to bake the expression properly, and I’m not sure if I’m simply misunderstanding how the morph slider editor works or whether this is a bug. A video I’ve seen shows me the following workflow:
- Make your desired expression
- Use the morph slider editor
-
- Specifically use “Default Morph” as the source
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- Use “Current Morph” as the target, and check “Include Facial Expressions”
However, when using this method, it seems to apply every single morph slider I’ve used on this model, meaning all changes on the character are exaggerated even more. Now, I assume this is because “Default Morph” is in fact the neutral base, but when I try to use Current Morph as the source, there is absolutely no change when pulling the slider to 100%.
Am I doing something wrong, or is “Current Morph” → “Current Morph + Expressions” slider baking simply not possible right now?