Is there a way I can add Bakery Volume compatibility to CC Shader Graphs in Unity HDRP?
Bakery volumes add light probe-like functionality for dynamic objects to Bakery shaders and other compatible shaders like Jason Booth’s Better Lit shader.
My initial tests render my CC characters without baked lighting ‘painted’ onto my avatars.
Unity 6, HDRP.
Link to Bakery Documentation: https://geom.io/bakery/wiki/index.php?title=Manual#Bakery_Volume