I cannot for the life of me get my FBX export from Character Creator to import to Maya 2026 (Arnold 5.6.1.1) with Arnold Materials using Auto Setup. At first I thought it was a problem with my Character, so I made an Aaron default Character and exported it with the Maya presets in CC5. I’ve tried reinstalling the the plugin several times and still no luck. Material comes in as a Maya Phong material. Not sure what to do next. Any ideas? Thanks in advance!
Hi,
Sorry for the delay in reply.
You might want to use these steps to check if Arnold Material is connected correctly.
- Pick mesh
- Click “Graph material on selected objects”
- Pick sg node
- Click “Input connections”
If there’s still no material, could you please take a screenshot of the script editor for us to check?

