Auto Setup for Blender v2.4.4 is now released! Blender 4.5 Support with Mesh Edit Syncing Workflow

Hi everyone,

We are excited to announce the release of Auto Setup for Blender v2.4.4!

This update introduces a Mesh Edit Syncing Workflow, allowing you to easily update character body and facial mesh edits between CC and Blender without losing blendshapes, rigs, or materials. It also brings support for iClone 8.74 Prop export, enhanced animation blending, vector displacement maps, and overall improved compatibility for Blender 4.5 & 5.1 (with Blender 4.5 now set as the minimum supported version).


Blender Add-on (Install in Blender)

Add

  • Animation: Added a more complete motion blending workflow, including root-relative motion, bone/shape key masks, and blending for lights and cameras.
  • DataLink & Character Workflow:
    • Added a Mesh Edit Syncing Workflow for easier character shape, expression morph, and cloth mesh editing.
    • Added support for iClone 8.74 Prop export.
  • Materials & Rendering:
    • Added gamma controls for Skin and Hair shaders.
    • Added Vector Displacement map support.

Enhanced

  • DataLink & Character Workflow: Improved Mesh Modify updates and accessory matching.
  • Rigging:
    • Added an option to keep the original Rigify rig name for better Unity Generic Rig matching.
    • Improved Spring Rig support for newer Blender versions.
  • Materials & Rendering: Updated the Hair Shader and Compositor workflow.
  • Compatibility:
    • Improved compatibility with Blender 4.5 and 5.1.
    • Blender 4.5 is now the minimum supported version.

Fixed

  • DataLink & Character Workflow: Fixed DataLink avatar lookup, Linux compatibility, and several generic character conversion/export issues.
  • Rigging: Fixed Rigify reparenting, T-Pose export, shape key baking, and driver-related issues.
  • Materials & Rendering: Fixed RTX Custom PBR handling, Traditional material specular values, texture baking, and node detection issues.

CC/iC Plug-in (Install in IC/CC)

Add

  • DataLink & Character Workflow: Added a Mesh Edit Syncing Workflow for easier character shape, expression morph, and cloth mesh editing.

Enhanced

  • DataLink & Character Workflow: Improved the DataLink UI and its behavior when the panel is inactive or hidden.

Fixed

  • DataLink & Character Workflow:
    • Fixed Mesh Modify update issues.
    • Fixed errors caused by Go-CC API changes.
  • Materials & Import: Fixed Normal Map import issues for SubD Level 1 and 2 characters.

Video Demo - Mesh Edit Syncing Workflow

Overview

Facial Slider Editing

Create Body Morph

Update Mesh(Clothes)

Video Demo - Animation Blending

Allows blending incoming motions sent via DataLink with existing motions in Blender (or blending any two Blender motions). Features Relative Root to smoothly align motion position and direction, Bone & Shape Key Masks for partial animation replacement, and flexible combination of CC/iC motions for further editing.

Video Demo - Compositer

Provides essential compositing adjustments directly within Blender, including Color Adjustment (Gamma, Brightness, Contrast, HSV), Enhancements (Sharpening, Bloom), and Camera Effects (Chromatic Aberration, Vignette) for instant visual polishing.

3 Likes

(post deleted by author)