If you don’t actually need it to bake anything, i.e. no sculpt bake layers for normals or custom material node setups, then you can just disable bake custom nodes.
But if you do need the bake to work, you would need to use the current Dev version, of both the Blender add-on and the CC plug-in. In fact I’ll make a pre-release of the Dev version, it has a lot of fixes in it:
Preview Release 2.3.4.p0
- Add / apply physics resets physics to frame 1.
- Reset all dynamics added to cloth physics panel.
- Reset physics sets frame sync to “play all frames”.
- Warning on bake physics button when not “play all frames”.
- Fixes to:
- Spring rig simulation reset error when baked.
- Remove all physics error.
- Rigidbody colliders positions when character rig is not at origin.
- Physics weight paint error in Blender 5.0.
- ARKit Proxy CSV load error in Blender 5.0.
- Receive Pose/Sequence error in Blender 5.0.
- Material bake in Blender 5.0.
- Blender Scripts Transformer fix added.
- DataLink export uses Blender scene FPS.
- Plugin will use Blender FPS settings once connected.
- Go-B export animation FPS option added to main panel and preferences.
You’ll need to run the install script for the plugin, or do a manual install.
