Attached Object Not Following Character Properly After Baking Animation in Unreal

Hey everyone,

I created an animation in iClone where the character has a helmet that is part of the character group and paired to the hand. Everything looks fine in iClone, but when I bake the animation to a sequence in Unreal, the helmet starts floating all over the place instead of staying attached to the hand.

Does anyone know why this happens, and what’s the best way to fix it? Any guidance would be greatly appreciated!
https://youtu.be/VvDdk3IwYvA

Thanks in advance!