[Ask] 360 Head Turns

I am creating a character and I want to approach the character’s head turn like this video that I will share below:

I want the character’s head to turn but not have any transitioning in between, so basically, my ideal head turn would simply jump from front-facing view to side-facing view. How do I approach this?

You can set up an entirely different set of sprites for each angle, so that when the head turns, rather than transitioning between angles by using the existing forward facing sprites, each sprite will switch. So the front facing nose will switch to the side facing nose when the head turns. Even the shape of the head can change. You can do this in Composer Mode and your Sprite Editor.

I’m trying to make the head turn exactly like the example video above. Is that method you explained earlier exactly what you mean?

Hi… The video you show is using a 360 Head. Is that what you want to create? If so, check out the tutorials HERE which take you through the process of creating a custom head.

Yes it is.

Can you walk me through this process? Ideally, I want to create a head turn without the smooth transitioning in between. For example, If I use the gizmo to turn the head from front-facing view to a side-facing view, it will immediately cut to that view.

If you want to know how to do this step by step, I would suggest joining the Cartoon Animator Users Facebook group and posting your request there, and Im sure one of our 6,000 CTA users will go through it with you. Be sure to answer the 3 questions to join the page. Good luck!