Hi, I have a few questions about the workflow involving Character Creator, iClone, and Unreal Engine:
- If I develop a character in Character Creator and animate it in iClone, then transfer it to Unreal Engine using the UE Auto Setup plugin, will the character’s skeleton automatically convert to Unreal Engine’s standard skeleton?
- If the skeleton is not automatically converted, how can I apply the UE standard skeleton to a character transferred from iClone to Unreal Engine using the Auto Setup and Live Link plugins?
- If I am successful with the number 2 point, Once the UE standard skeleton is applied to the Character Creator character:
a. Will the Live Link plugin still function correctly?
b. Will animations exported as FBX from iClone still work with this CC character in Unreal Engine after its skeleton has been converted to the UE standard skeleton? If not, what’s the solution?