Any way to prevent distorted bone scalings in export pipeline?

I am using the CC-to-blender pipeline and am noticing that unlike pipelines from DAZ-2-blender, etc, the post-blender Rigify won’t prevent character/bone distortions during animation on a human realistic transfer.

Example in moving hand and foot IK positions:

Am I missing a CC feature or CC-blender add-on setting that would prevent these? Locking doesn’t prevent this:

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For human realistic characters, I should be able to adjust the overall proportions of a character (base bone scaling) while not having to concern myself with character mesh “distortions” during blender animation.

I have posted an initial script to lock down some bone scalings in the blender add-on section, but am hoping I’m simply overlooking some one-button setting the CC itself of the CC-blender add-on.