AccuRig update broken exports for Blender

Before, a few days ago, I could export as Unreal template, import FBX on Blender and make adjustments, then export again for Unreal.

But now when I import on Blender, when in pose the shading is broken (image 1), when I export to Unreal from Blender, like before, there are a lot of errors (image 2).

If I export direct from AccuRig to Unreal it works fine.

It seems all FBX templates has this problem with Blender now.

SOLVED:

It’s not AccuRig fault. For some reason now I have to export from Blender as “Smooth: Normals Only”, Faces not longer work.

And for Unreal Errors, I just had to uncheck “Animations Times”