I use 3rd party animation software that doesn’t work with humanoid animation, so I usually have to manually edit the rig back to generic after running Unity Auto Setup. Is there a way in the import to have it skip the rig-conversion step of the Auto Setup plugin?
Hi n.macedone,
We would like to confirm whether you are importing the third-party animation into iClone and then transferring it to Unity using Unity Auto Setup.
Could you please record your workflow and send the video to winnerhung@reallusion.com? Alternatively, you may share a Google Drive link with us.
Thank you.