I’m hoping someone can help me. I’ve currently attempting to convert some characters from a kids book I illustrated into animations in iclone. One is a horse and I’ve sculpted him already but need to rig him so he’s readable in iclone as a creature so I can use the many horse animations already available.
I’ve downloaded blender and have the plugin and have been playing with the auto rig and rigging in general.
What I’d love is help on a workflow that would at least get my sculpted character mesh rigged and ready to animate in iclone. I also have character creator if needed.
Every time I attempt to use a rigging from Reallusion designed horses and put my mesh on top it doesn’t seem to work once I bring it back into iclone and says it’s not readable to animate.
Any help would be incredibly appreciated.
Thank you!
Matt