A very literal "catwalk" animation ;-)

A character animation test for an upcoming episode of my Star Trek fan series Aurora. This was really supposed to be a simple test of some new morphs and clothing for a minor background character you’ll see for about 10 seconds, but it kind of got away from me LOL. I hadn’t intended to use cloth physics (in C4D) but it turned out to be easier than it used to be, tho I went through about 5 different outfits to get here. Anyway, it was a fun exercise, and I learned a lot, including some problems I didn’t know I had to solve.

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I understand how small tests can get bigger and bigger turning in to much more than you intend lol

I like the character and clothing, the tail is cool and if you intend to use the tail more often can I suggest that you loosen it up a bit, in parts it looks a bit wooden (Stiff) and those feet are beyond shoe zones regular fit lol

Well done

Thanks! Yes, a number of people have suggested I loosen up the tail, which I kinda thought, but I was hoping to get away with it, since it was more work into a character I had already spent waaay too much time on, but now I feel compelled to fix it. LOL