If I export a character from Character Creator, import it into Max with the CC Auto Setup, and apply an ActorCore animation to it (via FBX import), everything works fine.
If I export a character from Character Creator, import it into Max, and rig it with a CAT rig using the CC Auto Setup, everything works fine.
BUT if I try to apply an ActorCore animation to that CAT rig (with Max’s Capture Animation tool) I get some serious problems in the arms.
And yes, I am using the CAT Rig Mapping file you provided, and followed the tutorial.
The clavicle is all weird and somehow the hands of the imported bones are offset from the CAT rig.
I’m trying to attach screenshots of what is happening, but I’m being told that I can’t embed media files here, even though there’s a button for doing so. I’ve tested it on a straight export of CC’s Kevin model, so it should be reproducible by anyone.
Oh, and the animation I am testing this with is “walk_normal_m.fbx”