2D Rotation

There is this 2D Platform Fighter called Smack Studio where it uses math to figure out how a 2D character would look like in rotation that you drew; is there a way Cartoon Animator could have that? Have all the angles in one rig and just rotate it as needed? I ported a character into their editor, and it made a back of the character for me based on the front with a few clicks; how is a fighting game engine from an indie company have a better turning tool than an animation company?

I attached two screenshots: one of the front of a character I use for my animations, and the second is what the Smack Studio editor created when I flipped it around. I didn’t draw any of that; the game engine did that for me. The best part is that if I could draw more poses, the engine would have a much better pose to work with.

I’ll even add a link to their YouTube page so you can see what I mean: https://www.youtube.com/@SmackStudioGame/shorts

What I drew:

What it drew when I moved the camera to the back:

2 Likes

Thats really clever. How good would it be to see CTA users be able to take advantage of that sort of innovation.

1 Like

in the last webinar they said full 360 character is coming at years end…but to auto create with quality …would be a dream only our kids may see

1 Like