2D Rotation

There is this 2D Platform Fighter called Smack Studio where it uses math to figure out how a 2D character would look like in rotation that you drew; is there a way Cartoon Animator could have that? Have all the angles in one rig and just rotate it as needed? I ported a character into their editor, and it made a back of the character for me based on the front with a few clicks; how is a fighting game engine from an indie company have a better turning tool than an animation company?

I attached two screenshots: one of the front of a character I use for my animations, and the second is what the Smack Studio editor created when I flipped it around. I didn’t draw any of that; the game engine did that for me. The best part is that if I could draw more poses, the engine would have a much better pose to work with.

I’ll even add a link to their YouTube page so you can see what I mean: https://www.youtube.com/@SmackStudioGame/shorts

What I drew:

What it drew when I moved the camera to the back:

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Thats really clever. How good would it be to see CTA users be able to take advantage of that sort of innovation.

in the last webinar they said full 360 character is coming at years end…but to auto create with quality …would be a dream only our kids may see