[WIP] Eagle Knight | 2026 Reallusion 3D Character Contest

Hello everyone!

Welcome to my work-in-progress thread for the 2026 Reallusion 3D Character Contest.

This project follows the creation of my original character, Eagle Knight, from the initial concept all the way to the final presentation.

Thank you for stopping by! Any feedback or suggestions are greatly appreciated.

See you in the next update!

Hi everyone! I completely agree that good planning is the key to any successful project. To stay organized and ensure a high-quality entry before the deadline, I’ve mapped out my exact workflow and schedule.

Since I am working as a solo artist, I will be combining the strengths of Character Creator 4, iClone 8, and Blender 4.2 LTS (Eevee Next) for fast, real-time rendering.

Part 1: My Production Pipeline (The Workflow)

This is how my project files and data will move between programs to keep things efficient:

  • Character Design & Armor Setup (CC4 âž” Blender âž” CC4): Generating the base body topology for Eagle Knight (EK) in Character Creator 4. Then, using the official CC Blender Tools addon, moving the model into Blender 4.2 to design and model the armor plates and plasma wings directly over the body mesh. Finally, sending the assets back to CC4 to configure the armor properties and ensure proper skin weights.
  • Building the Sets (BlenderKit âž” iClone): Assembling the underground base and the hologram room inside Blender using high-quality assets from BlenderKit. Once the environments are ready, exporting the full layouts as FBX into iClone 8 to establish an accurate spatial reference for the character interaction.
  • Animation & Acting (iClone 8): Handling body mechanics, camera choreography, and voice acting integration inside iClone. For scenes where EK is unmasked, AccuLips will drive the primary lip-sync, followed by manual facial keyframing to polish the emotional expressions.
  • Real-Time Rendering (iClone âž” Blender Eevee): Baking the final animations and exporting them back to Blender. Rendering will be executed scene-by-scene using the new Eevee Next engine (Blender 4.2), leveraging features like Ambient Occlusion and Bloom to give the plasma wings and holograms a cinematic glow without heavy render times.
  • Final Assembly & Post-Production (DaVinci Resolve): Conforming all pre-rendered scenes into DaVinci Resolve for final video editing, deep sound design (plasma hums, explosions, mechanical echoes), and professional color grading.

Part 2: The Timeline (The Schedule)

This is my phase-by-phase plan to ensure a high-quality delivery by August 26th (5 days ahead of the official deadline).

Block 0: Concepts & Script (Done)

  • Pencil sketch of the character (Completed).
  • Script review and final text adjustments (Completed).

Block 1: Pre-Production & Storyboard (June 28 – July 5)

  • June 28 - July 2: Drawing a rough pencil storyboard to define camera compositions (flight, underground base, hologram room, and falls).
  • July 3 - July 5: Recording the final English voice acting, followed by audio cleanup and splitting into 3 independent scene files using Audacity.

Block 2: Character & Environment Creation (July 6 – July 23)

  • July 6 - July 12: Designing the base character in CC4 and modeling the custom armor/plasma wings in Blender.
  • July 13 - July 19: Setting up skin weights and collision meshes in CC4, followed by motion testing. Creating the sky environment for Scene 1.
  • July 20 - July 23: Constructing the underground base and hologram room using BlenderKit, and importing them into iClone as animation references.

Block 3: Scene-by-Scene Animation & Render (July 24 – August 18)

To keep things manageable, I will finish and render each scene completely before moving to the next one.

  • Project 1 - Scene 1: The Flight (July 24 - July 29): Character animation in iClone (EK flying, wings gliding, and radio communication breakdown with the Commander). Since the helmet is on, no lip-sync is needed. On July 29, final audio timing checks and immediate Eevee rendering in Blender.
  • Project 2 - Scene 2: The Underground Collapse (July 30 - August 8): Character animation in iClone (walking, laser gun blast, and EK collapsing to his knees). Helmet is off, using AccuLips for dialogue synchronization and emotional expressions. On August 8, layout integration in Blender, final audio matching, and full scene Eevee rendering.
  • Project 3 - Scene 3: The Hologram Room (August 9 - August 18): Character animation in iClone (exhausted walk and reaction to the transmission). In parallel, 2D shape animation of the hologram inside Blender. On August 18, final lip-sync validation and final scene Eevee rendering.

Block 4: Final Editing & Sound Design (August 19 – August 25)

  • August 19 - August 21: Importing the 3 pre-rendered video blocks into DaVinci Resolve for final timeline assembly.
  • August 22 - August 24: Adding immersive sound design (background sci-fi hums, echoing footsteps, mechanical alarms) and dramatic music integration, followed by final color correction.
  • August 25: Master render export of the unified short film.

AUGUST 26: FINAL SUBMISSION READY!

I will start posting my rough pencil storyboards and updates very soon. Let me know what you think!

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Block 0: Concepts & Script (Done): Pencil sketch of the character

Here is my concept design for Eagle Knight, let me tell you some context: As a child/teenager, I was fascinated by superheroes. I found their abilities, costumes, and stories amazing—they were a display of creativity, a visual delight. During that time, I thought I could create my own superheroes, one of whom was “Eagle Warrior.”
When I learned about the contest organized by Reallusion, I decided to dust off this character. For this contest, I didn’t go back to the old, simpler version, but instead returned to pencil and paper, like in the old days, and redesigned him. I also changed his name to “Eagle Knight”.

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Block 0: Concepts & Script (Done): Script review and final text adjustments

I developed the original script in my native language (Spanish). It contains descriptions of the scenes, dialogue, emotions, and actions of the characters. It was practically finished, but it required some corrections, so I made them yesterday and am publishing it today.

[Ek está volando a gran altura, en un cielo nocturno]
Comandante: Buen trabajo soldado, tomĂł la decisiĂłn correcta.
EK: El niño no tenía que ver esto.
Comandante: Hmm… Edward, yo también he tenido que tomar decisiones con la cabeza fría…
EK: Mi cabeza no está fría, está… a punto… de explotar. (lo dice conteniendo su ira)
Comandante: Edward!
[EK corta la comunicaciĂłn, se corta la escena]
[Cambio de escena. Ek está en la en la entrada de una guarida subterránea, se ve de espaldas y de pie. Oprime el botón más cercano a su pulgar para encoger las alas, desactiva sus escudos y quita su máscara de oxígeno]
[Cambio de escena. Ek se ve de frente caminando, enfocado en la cintura para arriba]
Ek: Él sólo decía… No más, no más. Deja a mi padre… llévate mis juguetes, pero no le hagas daño… no… no… NO!!!
[Cambio de escena. Ahora se vé a EK de cuerpo completo, con sus cañones de mano disparando hacia al frente, luego termina cayendo sobre sus rodillas sin dejar de disparar, se termina su munición y finalmente cae al suelo]
[Ahora se enfoca en la cara sin la máscara de oxígeno]
Ek: Por qué obedecí al comandante, por qué no apague el micrófono… (llora y se ve cómo las lágrimas se escurren bajo la máscara, su cara refleja un profundo remordimiento)
[Fin de la escena anterior]
[Cambio de escena. Ahora va caminando de frente, ya está un poco más calmado]
Ek: El caballero águila, orgullo nacional, 1050 misiones exitosas. Esta era la más importante,… eliminar al pez gordo, no había otra forma, pero… el niño no debía ver esto… no. ¿Qué dice tu código moral sobre eliminar a un padre frente a su niño? Es ridículo. Ese tipo era un monstruo, arruinó a miles de personas, pero ahora entré en su mundo, rompí el muro, ahora soy la pesadilla de un niño tan… inocente. ¿Cómo es que queriendo hacer justicia fallé? No lo entiendo.
[Se activan las bocinas del recinto a dónde llegó, él se pone en guardia, mirando a todas partes]
Voz en la bocina: Perdiste porque pensaste que saber qué era la justicia te convertía en justo. No funciona así.
Ek: ¿Dónde estás?
Voz en la bocina: Âżvas a matarme o prefieres entender de una vez por todas?
Ek: Está bien [baja la guardia].
Voz en la bocina: [Mientras el va hablando se va representado en el holograma lo que dice] Siempre pensaste que había una línea recta con bandos opuestos, y que entre más firme a tus ideas de justicia fueras, más justo serías, pero fuiste tan extremo que ocurrió la paradoja que vives ahora. Escucha bien, cuando 2 grupos son opuestos, siempre habrá discordia, pero entre más se afirmen y sean coherentes a lo que piensan, se moverán en dirección a la agresividad, y cuando llegan al límite, van a empezar a negociar sus valores, con tal de mantener su nombre ideológico, eso es justo lo que te pasa, querías hacer justicia por esas familias dañadas, pero arruinaste la vida de un niño que no conocía la faceta oscura de su padre, cruzaste el muro.
Ek: ¿Cuál es la solución entonces? [dice con poca fuerza, frustrado].
Voz en la bocina: Tienes que salir del círculo o seguirás en este sucio juego. El problema está en cómo operas la justicia: ellos disparan, tu disparas. Mientras ambos operen en muerte, seguirá habiendo muerte, y seguirás violando tus propios ideales también. Debes salir del círculo, vuela muy alto, hasta que veas con claridad, entonces serás diferente y los resultados serán diferentes.
Ek: ¿Cómo? [dice inquietado, frente a la cámara]



The previous script contains the dialogue I want to use, but to have a better structure and present it in English while remaining faithful to my writing, I collaborated with the AI ​​to create the final script, which I present below:

[SCENE START - EK is flying at a high altitude in a night sky]

AUDIO: [Helmet comms ON]

Commander: Good work, soldier. You made the right call. [Voice tone: Firm, professional, and cold. To him, this is just another successful mission.]

Eagle Knight (EK): The kid didn’t have to see this. [Voice tone: Contained, a raspy and heavy whisper. Processing the trauma in real-time.]

Commander: Hmm… Edward, I’ve also had to make calls with a cold mind… [Voice tone: Authoritative but attempting to justify the cruelty as part of the duty.]

EK: My mind isn’t cold… it’s… about… to explode. [Voice tone: Pent-up anger at its limit. Said through clenched teeth, with minimal air levels, holding back rage.]

Commander: Edward! [Voice tone: Strict command voice, trying to regain order.]

ACTION: EK cuts the communication.

VISUAL/AUDIO: [Helmet comms OFF] âž” [Wings sweep back] âž” [Thrusters ON] âž” [Sonic boom SFX] âž” Hard cut to black.

[SCENE CHANGE - EK is at the entrance of an underground lair, seen from behind, standing up]

ACTION: EK presses the button closest to his thumb [Plasma wings turn off], [Plasma shield deactivates, exposing unarmored areas]âž” Brings right arm toward his face and throws his mask [Oxygen hoses retract into the suit's oxygen tanks]

[SCENE CHANGE - EK is on the hall of the underground lair]

CAMERA: Medium close-up shot of EK from the waist up, walking forward.

EK: He just kept saying… “No more, please, no more. Leave my dad alone… take my toys, just don’t hurt him…” no… no… NO!!! [Voice tone: Starts by mimicking the child’s broken and desperate voice, with pure horror and vulnerability. The final “NO!” is a gut-wrenching scream from the core.]

CAMERA: Camera pulls back to a full-body shot.

ACTION: EK unloads all ammo from his hand cannons straight ahead âž” He drops to his knees while continuing to fire until he runs out of ammunition. âž” Finally, he collapses to the ground.

CAMERA: Close-up shot on his bare face.

EK: Why did I listen to the commander? Why didn’t I just turn off the mic…? [Voice tone: Choked by tears. Sounds defeated, regretful, with deep remorse as tears stream down his face.]

VISUAL: Hard cut to black.

CAMERA: Medium tracking shot. EK is walking forward, slightly calmer now.

EK: The Eagle Knight. National pride. 1,050 successful missions. This was the most important one… eliminating the big fish. There was no other way, but… the kid shouldn’t have seen this… no. What does your moral code say about eliminating a father right in front of his child? It’s ridiculous. That man was a monster, he ruined thousands of people, but now… I’ve entered his world. I broke the wall. Now I’m the nightmare of a child so… innocent. How is it that by wanting to do justice, I failed? I don’t understand. [Voice tone: Deep moral frustration. On “I’m the nightmare”, the voice cracks with shame. “I don’t understand” is an absolute plea of weakness facing the camera.]

  • ACTION: Walking until he arrives at the main room with some things of his own, where there is a table that can projects holograms.

AUDIO: [Intercom speakers activate - Comms incoming SFX]

ACTION: EK instantly goes on guard, looking everywhere.

Voice over Intercom: You lost because you thought knowing what justice was made you just. It doesn’t work that way. [Voice tone: Calm, deep, and revealing.]

EK: Where are you? [Voice tone: Alert, demanding a physical location.]

Voice over Intercom: Are you going to eliminate me, or would you rather understand, once and for all? [Voice tone: Deliberate, challenging yet serene.]

EK: Fine… [Voice tone: Weary, flexing, surrendering to the need for answers.]

  • ACTION: He lowers his guard.

CAMERA: From now on, focus on the hologram when “Voice over Intercom” speaks, and focus on EK when he speaks.

ACTION: The hologram projection begins. It reacts to the conversation of “Voice over Intercom”

Voice over Intercom: You always thought there was a straight line with opposing sides, and that the firmer you stood by your ideas of justice, the more just you would be. But you went so extreme that you triggered the very paradox you’re living right now. [Voice tone: Deliberate and analytical pace. Each word must be clear to sync with the straight-line animation.]

Voice over Intercom: Listen closely: when two groups are opposed, there will always be discord. But the more they dig in and stay consistent to what they think, they will move in the direction of aggressiveness. And when they reach the limit, they will start negotiating their values, just to maintain their ideological name. [Voice tone: Relentless. Explaining the theory with absolute confidence.]

Voice over Intercom: That is exactly what is happening to you. You wanted to do justice for those damaged families, but you ruined the life of a child who didn’t know his father’s dark side. You crossed the wall. [Voice tone: Definitive judgment. Forcefully connecting the hologram theory to EK’s mistake.]

EK: What’s the solution then? [Voice tone: Delivered with very little strength, frustrated, completely disarmed.]

Voice over Intercom: You have to get out of the circle, or you will stay in this dirty game. The problem lies in how you operate justice: they fire, you fire. As long as both sides operate in death, there will keep being death, and you will keep violating your own ideals as well. [Voice tone: Firm tone exposing the vicious circle EK belongs to.]

Voice over Intercom: You must get out of the circle. Fly very high, until you see with clarity. Then you will be different, and the results will be different. [Voice tone: Becomes inspiring, offering the metaphor of rising above the problem.]

EK: How? [Voice tone: Unsettled, staring directly into the camera, searching for an answer with desperation and awe.]

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Block 1: Pre-Production & Storyboard

  • Drawing a rough pencil storyboard to define camera compositions (flight, underground base, hologram room, and falls). Status: Almost finished. Just missing a few final scenes. I’ll update as soon as it’s ready. And yeah, I love using a mechanical pencil :wink:

  • Recording the final English voice acting, followed by audio cleanup and splitting into 3 independent scene files using Audacity. Status: Audio recorded. I really loved doing the voice acting for my characters; it was awesome getting into their shoes. The crazy part is when you speak for one and then immediately switch to the other—changing your tone and emotion (and keeping it consistent when it’s their turn) is quite a challenge. I still need to edit the audio tracks.

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Block 2: Character & Environment Creation: Base Character Design in CC5

The character creation process in CC5 wasn’t linear; during development, you constantly test and discard new ideas based on the story you’ve crafted and what you want to convey. The following description explains the changes that actually made the final cut.

First, I used a base model from CC5. It was simply a matter of selecting one of the characters that caught my eye and loading it up.

The first fundamental change was adding dirt and wounds to his face. He just came back from a complicated mission, so he needs to look a bit beaten up and dirty. To achieve this, I downloaded and dragged the “Face dirt” and “Scar cut” presets onto the character (the ones highlighted in the green boxes in the two images below).


To get the final result, I didn’t just drag and drop; I also used the available texture modifiers (location highlighted in the green box) to adjust them to my liking. Since changes in the modifiers reflect in real-time, I was able to see the transformation instantly until I achieved the look shown on screen.

The other aspect I focused on modifying was the body. I wanted a strong soldier, so I used the specific options for each body part to guarantee an increase in muscle mass. I also made slight modifications to his head. Finally, I used the “Body” option and blended the attributes of three male characters (Neutral male, Caleb_body, Kevin body) until I reached the shape you see on screen.

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Hi @Rita_RL, I need to update my thread title to match the official contest guidelines, but the system won’t allow me to edit it anymore. Could you please help me change the title to:

[WIP] 2026 Reallusion 3D Character Contest - Eagle Knight - Reto Software (Samuel Rodriguez)

Also, I noticed that the [WIP Entry] tag mentioned in the rules isn’t available in the optional tags selection. Could you please make sure it’s correctly applied to this post? Thank you so much for your help!

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Block 2: Character & Environment Creation: modeling the custom armor and plasma wings in Blender.
Hi again everyone, I hope you are all doing great! I want to share my current progress on the character’s armor modeling.

First, following the steps described in “Part 1: My Production Pipeline (The Workflow)”, I proceeded to import the character into Blender. To do this, I first exported the character as an .fbx from CC5, then installed the “cc/ic tools” add-on in Blender 4.5.7, and finally imported the character using the button highlighted in the image below. Everything imported flawlessly: the mesh, bones, and textures.


Once the character was inside Blender, I started working on each of the armor pieces. I’m someone who really enjoys using progress trackers to keep myself motivated and measure my advancement (haha!), so I’m using the following table to keep track of the pieces that are already finished. There are still some parts left to model, and all of them are yet to be textured. Below the table, you’ll find some images showing how the character is looking so far.




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