Block 0: Concepts & Script (Done): Script review and final text adjustments
I developed the original script in my native language (Spanish). It contains descriptions of the scenes, dialogue, emotions, and actions of the characters. It was practically finished, but it required some corrections, so I made them yesterday and am publishing it today.
[Ek está volando a gran altura, en un cielo nocturno]
Comandante: Buen trabajo soldado, tomĂł la decisiĂłn correcta.
EK: El niño no tenĂa que ver esto.
Comandante: Hmm… Edward, yo tambiĂ©n he tenido que tomar decisiones con la cabeza frĂa…
EK: Mi cabeza no está frĂa, está… a punto… de explotar. (lo dice conteniendo su ira)
Comandante: Edward!
[EK corta la comunicaciĂłn, se corta la escena]
[Cambio de escena. Ek está en la en la entrada de una guarida subterránea, se ve de espaldas y de pie. Oprime el botĂłn más cercano a su pulgar para encoger las alas, desactiva sus escudos y quita su máscara de oxĂgeno]
[Cambio de escena. Ek se ve de frente caminando, enfocado en la cintura para arriba]
Ek: Él sĂłlo decĂa… No más, no más. Deja a mi padre… llĂ©vate mis juguetes, pero no le hagas daño… no… no… NO!!!
[Cambio de escena. Ahora se vé a EK de cuerpo completo, con sus cañones de mano disparando hacia al frente, luego termina cayendo sobre sus rodillas sin dejar de disparar, se termina su munición y finalmente cae al suelo]
[Ahora se enfoca en la cara sin la máscara de oxĂgeno]
Ek: Por qué obedecà al comandante, por qué no apague el micrófono… (llora y se ve cómo las lágrimas se escurren bajo la máscara, su cara refleja un profundo remordimiento)
[Fin de la escena anterior]
[Cambio de escena. Ahora va caminando de frente, ya está un poco más calmado]
Ek: El caballero águila, orgullo nacional, 1050 misiones exitosas. Esta era la más importante,… eliminar al pez gordo, no habĂa otra forma, pero… el niño no debĂa ver esto… no. ÂżQuĂ© dice tu cĂłdigo moral sobre eliminar a un padre frente a su niño? Es ridĂculo. Ese tipo era un monstruo, arruinĂł a miles de personas, pero ahora entrĂ© en su mundo, rompĂ el muro, ahora soy la pesadilla de un niño tan… inocente. ÂżCĂłmo es que queriendo hacer justicia fallĂ©? No lo entiendo.
[Se activan las bocinas del recinto a dónde llegó, él se pone en guardia, mirando a todas partes]
Voz en la bocina: Perdiste porque pensaste que saber quĂ© era la justicia te convertĂa en justo. No funciona asĂ.
Ek: ¿Dónde estás?
Voz en la bocina: Âżvas a matarme o prefieres entender de una vez por todas?
Ek: Está bien [baja la guardia].
Voz en la bocina: [Mientras el va hablando se va representado en el holograma lo que dice] Siempre pensaste que habĂa una lĂnea recta con bandos opuestos, y que entre más firme a tus ideas de justicia fueras, más justo serĂas, pero fuiste tan extremo que ocurriĂł la paradoja que vives ahora. Escucha bien, cuando 2 grupos son opuestos, siempre habrá discordia, pero entre más se afirmen y sean coherentes a lo que piensan, se moverán en direcciĂłn a la agresividad, y cuando llegan al lĂmite, van a empezar a negociar sus valores, con tal de mantener su nombre ideolĂłgico, eso es justo lo que te pasa, querĂas hacer justicia por esas familias dañadas, pero arruinaste la vida de un niño que no conocĂa la faceta oscura de su padre, cruzaste el muro.
Ek: ¿Cuál es la solución entonces? [dice con poca fuerza, frustrado].
Voz en la bocina: Tienes que salir del cĂrculo o seguirás en este sucio juego. El problema está en cĂłmo operas la justicia: ellos disparan, tu disparas. Mientras ambos operen en muerte, seguirá habiendo muerte, y seguirás violando tus propios ideales tambiĂ©n. Debes salir del cĂrculo, vuela muy alto, hasta que veas con claridad, entonces serás diferente y los resultados serán diferentes.
Ek: ¿Cómo? [dice inquietado, frente a la cámara]
The previous script contains the dialogue I want to use, but to have a better structure and present it in English while remaining faithful to my writing, I collaborated with the AI ​​to create the final script, which I present below:
[SCENE START - EK is flying at a high altitude in a night sky]
AUDIO: [Helmet comms ON]
Commander: Good work, soldier. You made the right call. [Voice tone: Firm, professional, and cold. To him, this is just another successful mission.]
Eagle Knight (EK): The kid didn’t have to see this. [Voice tone: Contained, a raspy and heavy whisper. Processing the trauma in real-time.]
Commander: Hmm… Edward, I’ve also had to make calls with a cold mind… [Voice tone: Authoritative but attempting to justify the cruelty as part of the duty.]
EK: My mind isn’t cold… it’s… about… to explode. [Voice tone: Pent-up anger at its limit. Said through clenched teeth, with minimal air levels, holding back rage.]
Commander: Edward! [Voice tone: Strict command voice, trying to regain order.]
ACTION: EK cuts the communication.
VISUAL/AUDIO: [Helmet comms OFF] âž” [Wings sweep back] âž” [Thrusters ON] âž” [Sonic boom SFX] âž” Hard cut to black.
[SCENE CHANGE - EK is at the entrance of an underground lair, seen from behind, standing up]
ACTION: EK presses the button closest to his thumb [Plasma wings turn off], [Plasma shield deactivates, exposing unarmored areas]âž” Brings right arm toward his face and throws his mask [Oxygen hoses retract into the suit's oxygen tanks]
[SCENE CHANGE - EK is on the hall of the underground lair]
CAMERA: Medium close-up shot of EK from the waist up, walking forward.
EK: He just kept saying… “No more, please, no more. Leave my dad alone… take my toys, just don’t hurt him…” no… no… NO!!! [Voice tone: Starts by mimicking the child’s broken and desperate voice, with pure horror and vulnerability. The final “NO!” is a gut-wrenching scream from the core.]
CAMERA: Camera pulls back to a full-body shot.
ACTION: EK unloads all ammo from his hand cannons straight ahead âž” He drops to his knees while continuing to fire until he runs out of ammunition. âž” Finally, he collapses to the ground.
CAMERA: Close-up shot on his bare face.
EK: Why did I listen to the commander? Why didn’t I just turn off the mic…? [Voice tone: Choked by tears. Sounds defeated, regretful, with deep remorse as tears stream down his face.]
VISUAL: Hard cut to black.
CAMERA: Medium tracking shot. EK is walking forward, slightly calmer now.
EK: The Eagle Knight. National pride. 1,050 successful missions. This was the most important one… eliminating the big fish. There was no other way, but… the kid shouldn’t have seen this… no. What does your moral code say about eliminating a father right in front of his child? It’s ridiculous. That man was a monster, he ruined thousands of people, but now… I’ve entered his world. I broke the wall. Now I’m the nightmare of a child so… innocent. How is it that by wanting to do justice, I failed? I don’t understand. [Voice tone: Deep moral frustration. On “I’m the nightmare”, the voice cracks with shame. “I don’t understand” is an absolute plea of weakness facing the camera.]
- ACTION: Walking until he arrives at the main room with some things of his own, where there is a table that can projects holograms.
AUDIO: [Intercom speakers activate - Comms incoming SFX]
ACTION: EK instantly goes on guard, looking everywhere.
Voice over Intercom: You lost because you thought knowing what justice was made you just. It doesn’t work that way. [Voice tone: Calm, deep, and revealing.]
EK: Where are you? [Voice tone: Alert, demanding a physical location.]
Voice over Intercom: Are you going to eliminate me, or would you rather understand, once and for all? [Voice tone: Deliberate, challenging yet serene.]
EK: Fine… [Voice tone: Weary, flexing, surrendering to the need for answers.]
- ACTION: He lowers his guard.
CAMERA: From now on, focus on the hologram when “Voice over Intercom” speaks, and focus on EK when he speaks.
ACTION: The hologram projection begins. It reacts to the conversation of “Voice over Intercom”
Voice over Intercom: You always thought there was a straight line with opposing sides, and that the firmer you stood by your ideas of justice, the more just you would be. But you went so extreme that you triggered the very paradox you’re living right now. [Voice tone: Deliberate and analytical pace. Each word must be clear to sync with the straight-line animation.]
Voice over Intercom: Listen closely: when two groups are opposed, there will always be discord. But the more they dig in and stay consistent to what they think, they will move in the direction of aggressiveness. And when they reach the limit, they will start negotiating their values, just to maintain their ideological name. [Voice tone: Relentless. Explaining the theory with absolute confidence.]
Voice over Intercom: That is exactly what is happening to you. You wanted to do justice for those damaged families, but you ruined the life of a child who didn’t know his father’s dark side. You crossed the wall. [Voice tone: Definitive judgment. Forcefully connecting the hologram theory to EK’s mistake.]
EK: What’s the solution then? [Voice tone: Delivered with very little strength, frustrated, completely disarmed.]
Voice over Intercom: You have to get out of the circle, or you will stay in this dirty game. The problem lies in how you operate justice: they fire, you fire. As long as both sides operate in death, there will keep being death, and you will keep violating your own ideals as well. [Voice tone: Firm tone exposing the vicious circle EK belongs to.]
Voice over Intercom: You must get out of the circle. Fly very high, until you see with clarity. Then you will be different, and the results will be different. [Voice tone: Becomes inspiring, offering the metaphor of rising above the problem.]
EK: How? [Voice tone: Unsettled, staring directly into the camera, searching for an answer with desperation and awe.]