[WIP] 2026 Reallusion 3D Character Contest - Warrior Girl - Norbert Fuchs

Hello all!

This is the reference I’ve found on the net, let’s see how I’m able to translate it into a 3d character.
Have fun everyone! :slight_smile:

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While I wait for the “Portfolio Artist Program” approval, sketching out the proportions.
Using Style3d Atelier for cloth.

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Starting with Character Creator.

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Anybody knows what is going on?
I can pose her fine in CC but whatever animation or pose I give her in iClone, this is what happens with her arms…

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Some sculpting.


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Unreal Engine transfer test.

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And some sculpting / texturing.

The hair does not work well in UE5.
Whatever, complete face + hair rework is coming anyway.


Closer to the ref. Still, hair is just a placeholder (along with everything else :smiley: ).

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Playing with her in Unreal Engine, next update will be more significant.

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Is that Unreal Engine realtime render or with Pathtracer? Either way it looks amazing!

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Realtime, around ~38 fps on Epic setting (RTX 3090) at the moment.

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Nice! The shadows and lighting look quite soft and diffused making me think it could be path traced. Thank you for clarifying

I don’t just “3 point light” in front of the blackness… :smiley:
Area lights placed at the right spot and angle for the shot. :wink:

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Changing this and that…

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And again.

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Adding this and that.

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Iterating, iterating…

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