Baked and ready for textures.
Almost done with the textures on Rosaline’s clothing and accessories.
Note: The ropes will have a tilable rope texture to it so I’m only using it to add some dirt hence the flat color to it. And the spectacles and bottles are currently all opaque to allow me to paint the roughness variations easily but they’ll get a transparent shader at render time.
Might need to come back tweak the dirt pass and play with the roughness and color values a bit after feeding it into the render engine.
Now onto texturing the Mandrake.
Slight change of plans. Finished texturing Rosaline’s skin textures. Hoping to finish the hair grooms on her this weekend. So would’ve been good to get the eyebrow area finalized in texture.
Created the skin texture by combining multiple skin textures and mix matching the areas that I found to be interesting and suitable for her.
- Base Neutral HD Female Textures (Normal mode)
- Ariana HD Textures (Overlay Mode)
- Displacement Map Textures (Overlay Mode)
- Headshot Projection (Multiply Mode)
- Manual Painting of facial Color Zones, Selective Color Correction and freckles and skin details.
- Lastly Dirt pass for the hands where she’ll be picking up some gardening stuff.
These were of course heavily color corrected and only selective areas were used. But I’m happy with the kind of detail I could get with a combination of these.
Finished the hair grooms on Rosaline. Will be adding the little micro-greens on her head at the end when I scatter other foliage around.
Here’s a little turnaround video of the groom.
Probably the last piece of texturing I’ll need.
Will begin the final look-dev after bringing everything into Maya.
Almost done with the look dev on Rosaline. A few little changes here and there that I have in my notes.
What’s left:
-Adding Foliage to the backpot and on her beehive bun on the head.
-Rigging and Posing
-Lighting and creating a little diorama for the turntable.
-Rendering the final beauty Shots.
Added Flora elements to her head. The assets are the free assets from Quixel Megascans.
Probably the last update before the final submission. Hope to finish it all in time.
All shots have been posed, lit and rendered. Here are some of the behind the scene shots for the same. I’ll be arranging them in a somewhat chornological order in my final submission. But I guess you’ll get the idea.
Here are the final renders:
Turntable Link:
Beauty Render with kind of a short visual novel:
Artstation Link:
https://www.artstation.com/artwork/6vbmOn
looks great. Really like the big round shapes and the story telling in you images
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