🔦 Showcase Spotlight: Daz to Character Creator 5 Workflow: Building Bu Ra En with CC5 and Blender

Hi everyone,

Today I want to share a showcase that walks through a full Daz to CC5 pipeline for building original stylized characters. It follows Malaysia-based designer CYING as she builds one character, Bu Ra En, from a Daz base all the way to an animation-ready original, then shows how the same steps scale to a whole cast. The pipeline runs on Daz 3D, Character Creator 5, and Blender, with CC5 sitting at the center as the hub, and I think it’s a really clear look at how to stay original while working fast.


:point_right: Who’s behind this?

CYING is a multimedia designer and 3D character creator based in Malaysia, specializing in original characters, stylized digital humans, animation, and visual design. Rather than commit to a single tool, CYING favors a hybrid pipeline that borrows the strengths of Daz 3D, Character Creator 5, and Blender, using CC5 as the hub that ties the whole process together.


:point_right: What’s the workflow about?

  • Pick a Genesis 9 base and a matching full-body tattoo texture in Daz 3D
  • Convert the Daz character into CC5 using Transformer, carrying over body, face, textures, hair, and clothing
  • Reshape face, jawline, expression, and proportions with CC5 morph tools
  • Test tattoos, skin materials, and clothing together in CC5 for balance across angles
  • Build custom accessories and props that no library offers in Blender
  • Combine everything and run pose, expression, and animation checks back in CC5

Take a look at the full case study here, well worth the read: https://magazine.reallusion.com/2026/08/06/daz-to-character-creator-5-workflow-building-bu-ra-en-with-cc5-and-blender/