While we are still waiting for this to be developed by RL…
Years ago I have shown how to mirror shapes by editing an .ini file
Since then I put together a basic VB script to automatically create .ini files, mirroring shapes both ways by X. Serves me well thus far, so I figured I’ll share.
Disclaimer: No guaranty or responsibility is assumed by the author. Use script at your own discretion.
Limitations:
- Script can only work with Collision Shapes for CC3, CC3+, AccuRig, Actor Core, Game Base skeletons. Do NOT attempt to use it with other Humanoids utilizing third party skeletons (DAZ, Mixamo… etc)
- Mirroring only occurs for shapes applied to Arms, Legs and Breast/RibTwist (in Extended Bones)
- If you rename shapes, avoid using
"_L_" and "_R_"
in naming convention
Usage:
- Unzip both files from downloaded .zip into the same folder
- Align all shapes on either side of the character (arms, legs and extended if applicable)
- Save shapes to Source_Shapes.ini file (this file must be in the same folder along with script)
- Execute Mirror_Shapes.vbs script. Two additional .ini files should be created (or overridden if already exist):
- L2R_Mirrored.ini - Left to Right mirrored shapes
- R2L_Mirrored.ini - Right to Left mirrored shapes
- Apply appropriate .ini file back at the Collision Shapes dialog
Here is a video with routine…