- Establishing the connection between iClone 8 and Blender via Data Link.
- Setting and exporting character poses from iClone 8.
- Because the poses differ in Blender, I have to run ‘Remove Drivers’ every time.
- After that, I adjust the position or fine-tune the pose in Blender, then transfer the pose back to iClone 8.
=> In this process, the character’s pose in iClone 8 sometimes becomes distorted after transferring the pose from Blender. Could the issue be related to using rotation or translation on the bones in Blender? Would this problem be resolved if I used Rigify?
=> Summary: After transferring a character from iClone to Blender and changing the pose in Blender’s Pose Mode, transferring it back to iClone sometimes causes the character’s pose to become severely distorted.