Issue with Random Skin in the Random Face Generation Function?

As shown in the image, after updating to CC5.06, the skins can now be detected and loaded properly. However, the head and body skins are not matching sets. Could this be due to an error in my operation?

Hi user7,

Just to confirm — are you using a custom ActorMixer character for Random Generation?

If so, please select the Head folder under Skin folder .
Selecting the Skin folder will include all textures inside it for generation.

If you run into any other issues, please feel free to let us know.

Hi

Because Random Face uses Head Skin (based on the SG database) and process the body seam, the Custom folder does not contain the required SG database. —> It cannot correctly identify head skins and may mistakenly use full body skins instead.
We still need to discuss internally how to properly handle this case.

Current workaround:
Please assign the custom folder to the Head Skin folder so that Random Face will correctly use it and process the body seam.