I hope someone can help me with this persistent issue. Somehow, I inadvertently recorded adjustments I made to my avatar’s pose and now, when I press play, the avatar changes into a different pose, and the camera zooms out—automatically. Even though there are no visible keyframes in the timeline, these changes seem to be baked into the project.
Here’s what I’ve already tried:
Remove Object Animation → didn’t help.
Remove Scene Animation → Keep First Frame → sets frame 0 correctly, but the pose and camera zoom still happen.
I checked the Transform, Motion, and Motion Layer tracks — they don’t contain any keys.
Tried using Edit Motion Layer > Set Key, but it jumps to frame 30 instead of keeping it at frame 0.
It feels like the software has stored the pose and camera change somewhere I can’t see or access. I even tried starting with a new avatar, but the same thing happened again—so something must be “on” that causes these edits to be stored automatically.
Is there a way to completely remove this kind of unintended pose and camera change? Or to prevent this from happening in the first place?
I don’t know why you see what you are seeing but to prevent this in the future make sure to be at the beginning of the timeline while making any adjustments.
The absense of keyframes is puzzling because iClone creates those keyframes automatically. Also, Remove Object Animation should work. Just make sure to be on the timeline after the last change that you notice for an item.
Have you tried going to frame one and adding a new camera?
With the new camera selected any animation associated with the previous one will not be used during playback with this camera. You can then delete to unwanted camera in the scene manager.
Thank you for your suggestion, @animagic! I actually solved the problem by setting a new camera at frame 0, and that took care of the issue.
And you are right, I also came to the conclusion that it’s important to pay attention to which frame I’m on when making adjustments.
Thank you so much @wires! Your suggestion worked! Creating a new camera at frame 0 solved the problem. The unwanted zooming and pose change are now gone.