Hands/fingers not rigging correctly importing to UE5

When I import my CC4 character, for some reason the finger bones do not align right. I’ve tried following several tutorials, but nothing seems to work. Can anyone give me an idea as to how I can fix this, what is causing this in the first place, etc? I’m kind of at the end of my rope here.


Trying adjusting the bones in CC4 before sending it to unreal engine. The bones might be misaligned. Click on the character, Modify tab, Adjust bones, then Auto-position.

Tried it, didn’t change anything unfortunately

send an image of what the hands look like in CC4 ( with bones on and without)

Sorry for the late reply, I managed to figure out the problem, and it wasn’t actually in CC4, but the mannequin that was causing the issues when I changed the mesh, thanks for the replies though!