Hair shaders broken in Blender

Hi, I have been copying over all of the images in my shader so they point to another folder. I’ve copied everything with the correct names, etc. I’ve set the nodes back to non-colour when they switched to the wrong thing. I’m doing this because I’m working on a custom shader on the body, and I’ve noticed working between CC5 and Blender it will wipe my work. So I’ve renamed it all and saved it.

Now, the main body shader, and the clothing shaders, all work just fine. However, for some reason the hair shaders have broken, even though I’ve not touched a single setting on them other than shifting where it looks for the images, and renaming. Now the hair looks a lot whiter than it was, and the eyelashes are completely white (the alpha is working though). Having just checked against an old file that works, absolutely nothing has been changed. Does anyone have any idea how to make this work without bringing in from CC5 again and breaking all the work I’ve been doing? I’m rendering in Cycles.

Thanks.

Hi Visitor1,

This might be caused by some specific steps—mainly because CC5 hair color might not be assigned using a texture map (check the Content settings). If possible, could you provide us with a Blender material node graph, as well as your original imported character FBX or CC project?

Some materials do not use a diffuse map, while others achieve their appearance through shader parameters.

For example, in this case, the diffuse map is empty, and the color is created through the shader settings. Our Auto Setup will transfer these parameters to the external software. (See Image)


Thus, we would like to ask for your updated material node graph so we can determine why the hair has no color. If you modified the shader node connections manually, you may have overlooked that the hair does not necessarily use a texture. Instead, certain parameters or nodes may need to be configured correctly.

Thanks