Format changing of character using Blender

I need some help, guys. I’m trying to get the “CC4 Camila 2” character with a talking animation and blinking. I can import it into Blender using the DataLink plugin, and everything seems to work fine. However, when I try to export it from Blender in GLB format, it just doesn’t work. I’ve tried every online resource, YouTube tutorial, and different methods, but I still can’t figure it out. This is for my graduation project, so I would really appreciate any help you can offer.

The materials generated for the CC3+ characters are far too complex for GLB to export as is. They need to baked down into basic texture channels (essentially like flattening layers in photoshop)

To do this:

  • Make sure the blend file has been saved somewhere.
    • The baked textures are stored relative to the the blend file.
  • Select the character, go to the Export Bake panel in the pipeline tab.
  • Choose GLTF as the target.
  • Press Bake.

It will bake all the necessary textures. But it’s not fast. It can take about 5 minutes to bake everything…

Once it’s done baking:

  • Select all the character objects, including the armature.
  • Export to GLTF/GLB from the file > Export menu.
  • Set the export options:
    • Limit to: Selected Objects
    • Animation Mode: Active actions merged

That should do it.

Edit: Couldn’t hurt to make sure it’s the latest version of the add-on too.