I need some help, guys. I’m trying to get the “CC4 Camila 2” character with a talking animation and blinking. I can import it into Blender using the DataLink plugin, and everything seems to work fine. However, when I try to export it from Blender in GLB format, it just doesn’t work. I’ve tried every online resource, YouTube tutorial, and different methods, but I still can’t figure it out. This is for my graduation project, so I would really appreciate any help you can offer.
The materials generated for the CC3+ characters are far too complex for GLB to export as is. They need to baked down into basic texture channels (essentially like flattening layers in photoshop)
To do this:
- Make sure the blend file has been saved somewhere.
- The baked textures are stored relative to the the blend file.
- Select the character, go to the Export Bake panel in the pipeline tab.
- Choose GLTF as the target.
- Press Bake.
It will bake all the necessary textures. But it’s not fast. It can take about 5 minutes to bake everything…
Once it’s done baking:
- Select all the character objects, including the armature.
- Export to GLTF/GLB from the file > Export menu.
- Set the export options:
- Limit to: Selected Objects
- Animation Mode: Active actions merged
That should do it.
Edit: Couldn’t hurt to make sure it’s the latest version of the add-on too.