In CC5, I sent CC4 Camila from CC5 Characters in the Content Manager to Blender using Send Morph.
Unfortunately, Camila was not transferred correctly — her eyes turned completely white. It instantly became a scene straight out of The Walking Dead.
I saw a topic suggesting that turning on ray tracing would fix the white eyes, but it didn’t work.
To fix it, I had to go into Shading and set all the Tiling values of the Diffuse Mapping to 0.
The image shows the state where only the right eye has been fixed.
The current issue is with the right half of the right eye — the reflection looks wrong.
I’ve checked various topics,
reapplied the textures sent with Send Avatar,
looked into the Material section under the CC/iC Pipeline tab,
and even adjusted several parameters within Shading that seemed related.
None of these methods solved the problem.
If anyone knows how to fix this issue, I’d really appreciate your help.
For reference, when I send the character via Send Avatar, it transfers correctly — but I can’t use Go CC (I’m discussing that in a separate topic).
At this point, I’ve seen so many white-eyed characters sent via Send Morph that I’m starting to feel like I’m turning into a zombie myself.
