CC5 vs Metahumans

Well we are in the era of competing Character ecosystems.
Epic has made it clear that they prefer you to produce within their character ecosystem and are providing all of the tools to do so
with the option to export the metahumans out if you choose.

Unlike Epic Games reallsuion does not get a single dime if you somehow earn over $100K with Iclone and CC4/5
thus they have to have a tiered license system with restrictions on the lower tiers.

It seems to me that many people here are using the Reallusion ecosystem because of the prefabricated content but convenience that comes with a cost. :innocent:

Other game dev or even animated film ecosystems do not have Reallusions up front costs or licensing restrictions but you need to be skilled in content creation editing and rigging your own characters etc.

so pick your poison :grin:

I can model my own clothing content as seen here.

Hypothetically if I was to decide to make a video game using the Godot engine, I
have the modeling skills and tools to create my own Characters by enhancing/renovating/costuming base figures from the HUMGEN addon for Blender
or could go super cheap
and use something like the free open source MD labs addon or the free VROID app for stylized “Final Fantasy” type characters.

No restrictions and I could sell my characters on the Godot market or where ever etc.

Here is just a quick example from a NON game developer.

I grabbed an animated “assassins creed” type character from Mixamo
Clicked two buttons on My auto rig pro quick rig panel and converted the mixamo deform rig to an ARP IK control rig and retained the animation now baked onto my ARP rig
then exported to Godot

here is the character in Godot
yeah he looks like cr*p but this
is 5 minutes of work with a random Mixamo prefab likely over a decade old.

But if I spent some actual time on a decent bespoke model from HUMGEN with decent materials with or and rigged his face with my faceit addon($70) so he could talk during cut scenes etc.

I would own everything
because I am not tied to someone
else’s prefab character licensing eco system.