CC5 export different bind pose

Hi,

i have in cc5 a char with default A-Pose. When i export to Blender, MD, Zbrush, Max i keep this right pose. But when i export to Unreal the A-Pose will change to another A-Pose.

I find a post for “restore bind pose” but in unreal the wrong pose will used.

I played a little with the CC5 export settings. But the Pose will everytime jump to the wrong A-Pose. Ok when i disable “Add Reference Pose” in the export then use the currect pose. But the skeleton is unequal to mesh.

How can i use the correct pose in Unreal would i need?