Best Way To Create A Character To Pose In Zbrush With GoZ

Hi everyone,
I’m really interested in using GoZ to pose Zbrush characters to use in a comic book similar to what is shown in this video: https://www.youtube.com/watch?v=um-Q_HaGJPs&pp=ygUeemJydXNoIGNoYXJhY3RlIGNyZWF0b3IgcG9zaW5n

Are there any in-depth tutorials on this process? I’m comfortable in Zbrush, Character Creator 4, Marvelous Designer and Blender. But not really sure how to do this based on what I’ve seen in the video.

What’s the best way to do this?

Should I send a CC4 character model to Zbrush via GoZ, then model the details using subdivision levels (making sure not to change the topology too drastically.) Add any clothing and accessories to the character in Zbrush. Again, use subdivision levels with good topology on accessories and clothing that are going to be deformed (clothing, footwear). Then GoZ the model back to CC4 and rebind the skeleton to the model and set the skin weights?

Or if I’m working form a CC4 base model that I go GoZ’d over, do I not need to rebind the skeleton?

Last, can I use FaceTools in CC4 to change the expression on this character’s face in Zbrush?

EDIT: One more question for now. Sorry. When should I add thickness to my fabric? Should I do it in Zbrush once the character is posed? Should I do it after I have clean topology for my fabric or should I retopo after adding thickness?

Thank you for any help or additional information.

I suggest following the steps to create characters.

  1. Design the character with GoZ(character shape and detail, cloth and acc).
  2. Edit Facial Profile data with FaceTools.
  3. Posing (including expression) with Pose Tools & Pose Link .


You can use GoZ for the following thing:

CC3+ Character (can not change any topology):

  • Character modeling to any body ratio and auto rig by GoZ
  • Avatar’s subdivision mesh detail (Level 1 and 2),If it has higher than level 2 , it will be bake the mesh detail to the normal map for level 2 by the GoZ bake to CC4.

Others Character just can edit the shape by the same body radio.

Cloth and Acc

  • Create new subtools in ZBrush and then create cloth and acc by GoZ to CC4. I suggest don’t add thickness for the cloth.
  • GoZ to Edit the existing cloth and acc’s mesh shape by GoZ.
  • CC only support the level 0 mesh, GoZ will auto bake highest level mesh detail to normal map for the level 0.


After finished the charcter design, then you can edit the facial profile data with FaceTools. (If you want to posing the expression, please use Pose Tools & Pose Link. )

And then use Pose Tools & Pose Link for the posing.



Reference toturial:

GoZ for Create Character (Shape / cloth / acc)

Edit facial profile data with FaceTools

Posing and expression with Pose Tools & Pose Link.

Thank you, Wilson_RL!

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