Auto Setup for Blender v2.3.4 is now released - FPS control & several bug fixes!

Version 2.3.4 released on Feb. 5th, 2026

This update focuses on improving pipeline reliability and export consistency across Character Creator and Blender workflows, introducing better FPS and timeline consistency, enhanced expression and shading handling, and broader compatibility with Blender 5.0, while also delivering stability fixes for GoZ, Auto Setup, Daz Transformer, and content management scenarios.

Blender Pipeline Plugin in CC/iC

Several enhancements and bug fixes.

Enhanced:

  • Motion export is limited to SubD-0 only.
  • An animation FPS option has been added to the Go-B export, available in both the main panel and Preferences.
  • Data Link export now uses the Blender scene FPS.
  • Camera switch markers have been added to camera exports.

Fixed:

  • Some material name mismatch errors.
  • Crash when closing the Add menu.
  • Issues with the export window.
  • HD Tearline/Occlusion import.
  • Body Mesh update.

Blender Auto Setup in Blender

Support Blender 5.0. Several enhancements and bug fixes.

Added:

  • Support Blender 5.0

Enhanced:

  • Expression drivers for the CC3 rig now use expression JSON.
  • Materials are built for the current render engine (Eevee / Cycles).
  • An import option has been added in Preferences to reset all custom normals on import.
  • Updated eye shader to make the Limbus region more consistent with CC4/5.

Fixed:

  • Spring rig simulation reset error when baked.
  • Rigidbody collider orientation.
  • Weight painting issues in Blender 5.0.
  • ARKit Proxy CSV loading in Blender 5.0.
  • Camera switch markers are now generated when sending cameras via DataLink.

Hey Hans, updating to this version of pipeline seems to prevent me from sending avatars back and forth. I get no error codes when attempting to send the avatar, it just says exporting forever. Some help would be greatly appreciated as deadlines near!

After sending the avatar the screen just remains as nothing has been sent to blender.