2026 Reallusion 3D Character Contest - Rudo , Last of konkar kin

Hey everyone! This is my first time entering the Reallusion 3D Character Contest, and I’m excited to share my progress.

My entry is Rudo, Last of the Konkara Kin


— a humanoid-puma hybrid, sole survivor of an extinct tribal bloodline. The visual direction is inspired by the world of Beyond Good and Evil 2. I have a concept design but its not final. I’m working from a mix of references — including AI-generated ones — to gradually converge on the final look, which I’ll be documenting here as it evolves.

Category: AccuRIG Characters

WIP Update — Rudo, Last of the Konkara Kin

Progress update on the base blockout

Blocking out the puma-human transition around the muzzle and skull structure, balancing feline anatomy. I started with sphere and ill try to retarget on base mesh. I tried to add secondary details but it will change after the whole body blockout is done. lot of back and forth will be happening on face.


Also added teeth for expression

This the base mesh ill be using. It has decent poly and flow but for face im not sure it will be enough. so that’s another task.

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Update — Retopology, Face Wrap & Body Blockout Progress

Another update on Rudo’s progress this week, covering both face retopology and body sculpting.

Face:- Used R3DS Wrap to wrap the sculpted ZBrush head onto a new base face mesh. Wrap handled most of the transfer well, though some areas — mainly the mouth and top of the head — needed manual back-and-forth adjustment to get right. Followed up with cleanup in Maya and added the inner mouth geometry.



Body:- Continued blockout and secondary detail pass on the body and legs. foot and hand work is not done yet.
Attaching current views of the wrapped face mesh and the body/leg blockout progress below.

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update – changes in face structure and secondary details

original face (before)


changes done on cheeks(after)


body details remaining. i have to test this in accurig too so lets see.


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